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Social Interactions

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Some GMs resolve social interactions with ability checks, others like retaining control, and some like a bit of both. Go here and PHB 185, DMG 244, TCoE 148 for further guidance.

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Deceive - Charisma (Deception) check.

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Determine the truth - Wisdom (Insight) check.

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Persuade - Charisma (Persuasion) check

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Intimidate - Charisma (Intimidation) check.

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Perform - Charisma (Performance) check.

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The GM determines the applicable Difficulty Class (DC) or if a contest is required.

Advantage or Disadvantage. A condition, spell, or the circumstances may give you advantage or disadvantage on the ability check. You could use any available inspirationSee also Aiding the Check (DMG 245) and Parleying with Monsters (TCoE 148).

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Roleplaying. However social interactions are handled, don't forget to roleplay! 

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Brief Utterance. Don't forget that during combat on your turn you can make a "brief utterance" to friend or foe. â€‹

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