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Movement
Basic Rule. On your turn you can move a distance up to your speed. You can break up your move. (91) See using a grid. Also: movement outside of combat.
Hindrances. Difficult terrain, heavy load, armor, tricky footing, exhaustion, and spells can hinder movement.
Enhancements. Spells and magic items.
Opportunity Attack. Leaving a foe's reach creates an opportunity attack for the foe.
Move-Related Actions. Use Dash to double your move, Disengage to retreat without provoking an opportunity attack, or Ready to strategically delay your move.
Special Moves. More than one mode during a move is possible.
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