top of page

Movement

Basic Rule. On your turn you can move a distance up to your speedYou can break up your move. (91) See using a grid. Also: movement outside of combat.

Hindrances. Difficult terrainheavy load, armor, tricky footing, exhaustion, and spells can hinder movement.

Enhancements. Spells and magic items.

Opportunity Attack. Leaving a foe's reach creates an opportunity attack for the foe.

Move-Related Actions. Use Dash to double your move, Disengage to retreat without provoking an opportunity attack, or Ready to strategically delay your move. 

Special Moves. More than one mode during a move is possible.

climb

swim

bottom of page