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Surprise

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Initiative

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Advantage

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Combat round

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Action

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Bonus action

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Reaction

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Opportunity attack

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Attack roll

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Damage

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Critical Hit or Miss

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Extra attack

Melee attack

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Ranged attack

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Unarmed strike

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Grapple

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Shove

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Sneak attack (rogue)

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Two-weapon fighting

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Knocking out a foe

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Unseen attacker or foe

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Armor class

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Armor

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Weapons

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Improvised Weapons

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Ammunition

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Cover

Magic

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Merchandise, Coinage

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Conditions

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Healing/death

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