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Calculating Damage
Each weapon, spell, and harmful monster ability specifies the damage it deals. (96) Roll the appropriate damage die or dice. The damage will be of a certain type.
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For a weapon attack, add the appropriate ability modifier, but not your proficiency bonus. (64; 96) Add damage due to any magical properties of the weapon or item.
Round down on the damage total. (PHB 7) Damage is subtracted from the target's hit points. This has no effect on capabilities until it drops to 0 hit points.
Other considerations:
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In a melee attack, you can knock out a creature.
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Improvised weapons and unarmed strikes.
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