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Actions in Combat
In combat, you can take an action on your turn. (93) The most common actions are:
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Action from your class or a special feature
Other typical actions include:
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Dodge (focus on defense)
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Hide (including sneaking by or up to someone)
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Ready (act only upon a triggering event)
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Search (focus on finding something)
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Stabilize a Creature (avoid death saving throws)
See these actions in the DMG and XGtE:
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Climb onto a Bigger Creature (DMG 271)
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Disarm Mark (DMG 271)
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Identify a Spell (XGtE 85)
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Overrun (DMG 272)
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Shove Aside (DMG 272)
You can ask the GM about improvising an action.
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